A very concise experience, beautiful in the art and animation. I liked the coldness of the room and the desolation of the queen. Just a bug : there was an animation at the end where the queen after being defeated lies a few feets above the ground, and the final animation happens in the air. Other than that, flawless. Maybe a bit short, it could be the tart of a new story ! haha Keep up the good work, thank you again :) (First time I send money on Itch.io)
The idea is of course really nice, kind of sad that the actual fighting gameplay is ruined by a move set that is just too slow and limited.
You don't really use your skill to defeat your enemy, at some point the slowness of your move simply becomes the issue. I'm also fairly sure that the Hero is programmer to just jump when you press 2, since it starts jumping before the animation even starts.
I guess this could be done on purpose, but it would be nice if it wasn't. Fun to mess around for a few minutes though.
← Return to anti-game
Comments
Log in with itch.io to leave a comment.
A very concise experience, beautiful in the art and animation. I liked the coldness of the room and the desolation of the queen.
Just a bug : there was an animation at the end where the queen after being defeated lies a few feets above the ground, and the final animation happens in the air. Other than that, flawless. Maybe a bit short, it could be the tart of a new story ! haha
Keep up the good work, thank you again :)
(First time I send money on Itch.io)
The idea is of course really nice, kind of sad that the actual fighting gameplay is ruined by a move set that is just too slow and limited.
You don't really use your skill to defeat your enemy, at some point the slowness of your move simply becomes the issue.
I'm also fairly sure that the Hero is programmer to just jump when you press 2, since it starts jumping before the animation even starts.
I guess this could be done on purpose, but it would be nice if it wasn't. Fun to mess around for a few minutes though.
I kind of feel the slowness of the movement is actually intended. After all, a boss doesn't move quicker because you died a lot in a real videogame.
Amazing game!