The game is actually very enjoyable to play and the accompanying lines of dialogue make The Dark Queen of Mortholme a denser game than it seems. Congratulations.
Pretty Good. Enjoyed the story and conversation. Great work, excited to see what you produce in the future :)
A few minor points of feedback
I really felt the monotony, in the first 10 deaths
The combat is a bit too rigid to be considered engaging imo
The "1" ability while in human form, Hitbox is too small, there were several times he was standing on the edge and getting touched by the mace but not taking damaging (I understand this is mainly scripted but it was very immersive breaking)
I found my self in the second half trying to break up the flow. By sitting on the throne, trying to go into the hall, looking out the window, staring at the body, and/ore leaving the body alone aka not burning it. But there were zero interactions in this way. I feel like this game does need at least 1 or 2 points where the flow is broken up and the Queen reflects alone on what is happening. Since the main message is about being alone.
An absolutely wonderful game that's very much worth the half hour to and hour it takes to complete. I wish I could give the two a happier ending, but it wasn't meant to be. Thank you for the experience!
After playing the full game, I can proudly said. This is one hell of a game. It would make AAA games shiver. I can only feel pride when seeing how everything changes and advances throughout the game. It has a beautiful story, nice dialogues and an amazing idea as a backbone.
Mosu you made a beautiful game, u should be proud of yourshelf. Maybe the mechanics wasn't the best point. But how you use that simple mechanic to tell a profound story, its marvelous. This game has HEART, and that is so much to say in 2025. Nice job mate, you have a nice future.
Hey Mosu! I wanted to thank you for a beautiful game. It quickly grabbed me towards its story and incredible characters, starting with the art and animation, which are incredible, but specially with how complex and nuanced the characters felt in such a short runtime.
I also wanted to let you know just today we had a videogame bookclub in our local gamedev community (all the way in Cali, Colombia 🇨🇴), and we chose your game to kick off the discussion. We all loved it and found a lot of meaning in its themes and amazing attention to detail, which felt quite personal and symbolic... Even if some of us would have dreamed of a happy ending where the hero and the queen could leave their roles behind and go on adventures together.
Here's a picture of us! Thank you again for a great game.
This was a pretty interesting experience. But there were a few things that frustrated me.
The attack keys are in a really awkward position compared to the WASD keys.
The hero doesn't actually learn from the abilities I use. I was able to not use an ability till the "one last" battle, and he dodged like he'd seen it before.
The hitboxes don't line up with the sprites. My mace was swinging right through the hero without dealing damage much of the time.
The Dark Queen said she could dodge, but I couldn't find the button for it. By the end of the game, I really wanted it.
I literally adore this game, it's beautiful. the story is amazing and it feels very undertale-esque with the way the hero keeps coming back, the only su[er teeny tiny problem with it is the controls are a little slow and frustrating sometimes, but its barely an issue and is overshadowed by how great the story is.
I really wasn't, I was trying to aim and hit but there was a serious delay in response time. Also I'm sorry if I wasn't able to explain it well, English isn't my native language.
What an amazing game/short story. Beautiful meditations on the capacity for change and accepting the inevitable. Fantastic music, pixel art, and general premise/hook as well. Another big tally in the Video Games As Art column. Well worth the donation.
We're bored, it's not even close to the reality of a real final boss, the developer must have botched his work quickly to come up with such a horrible game to play, the movements are just unbearable (let's not talk about the game's physics, which are catastrophic), the concept is fine, but the game itself needs to be reviewed, 0/10 It's not even fun, it's like the game forces you to lose in the end. And the fact that you can't push the knight away like a real boss is just annoying. In short, it's a lousy game, with an interesting concept, but the developer has obviously never played a real game where you face final bosses.
The majority seem to have found the game just fun and beautiful but do not talk about the game mechanics and it is understandable why. People just want a romance between the two (that's just weird) like 13 year olds getting excited over pixels.I was annoyed by the amount of unnecessary words and the somewhat bland story surrounding the game, the game would have been better if it had been longer with other mechanics, and without a romance story that has nothing to do there. And reviewing the movements would already be a good start.
Я так понимаю, что у игры всё сводится к одной концовке, было бы здорово если бы можно было довести героя до безумия, но он в конце слишком имбой становится.
На самом деле можно. Когда дадут возможность использовать все приемы, спамь 3 и когда герой буде близко - 1. В большинстве случаев герой будет биться о 3 прием, но это все же больше от удачи зависит. Надеюсь помог
У меня произошел такой баг, что у меня постоянно герой отвлекался и я никак не мог это пропустить, если я давал ему себя довести до второй стадии то он просто ставал на месте и ждал пока я его убью и это продолжалось пока я не закрыл игру.
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This will be an Alarm Clock for my Life from this day on. Thank you
it really good game to all
The game is actually very enjoyable to play and the accompanying lines of dialogue make The Dark Queen of Mortholme a denser game than it seems. Congratulations.
Pretty Good. Enjoyed the story and conversation. Great work, excited to see what you produce in the future :)
A few minor points of feedback
Can we have this on portmaster, sir?
Really enjoyed this, the animations, the dialogue, the different endings. LOVED IT
Absolutely need a love story between these two. The queen had so much compassion for the hero by the end. My heart screamed when he had to kill her
This is absolutely phenomenal. Thank you for making this, prompting my first Itchi.io comment, and rekindling my interest in gems like these.
An absolutely wonderful game that's very much worth the half hour to and hour it takes to complete. I wish I could give the two a happier ending, but it wasn't meant to be. Thank you for the experience!
After playing the full game, I can proudly said. This is one hell of a game. It would make AAA games shiver. I can only feel pride when seeing how everything changes and advances throughout the game.
It has a beautiful story, nice dialogues and an amazing idea as a backbone.
Thank you for making this amazing game.
Looks good, plays well, and has an interesting story. Quite interested in what’s next!
Mosu you made a beautiful game, u should be proud of yourshelf. Maybe the mechanics wasn't the best point. But how you use that simple mechanic to tell a profound story, its marvelous. This game has HEART, and that is so much to say in 2025. Nice job mate, you have a nice future.
Hello Mosu!
Nice to meet you :)
You might want to check out your tumblr email.
I will gladly receive your feedback.
Keep up the good work!
this game is beautiful in every aspect down to the sounds, visuals, and storyline. i hope to see more lovely games like this in the future!
Hey Mosu! I wanted to thank you for a beautiful game. It quickly grabbed me towards its story and incredible characters, starting with the art and animation, which are incredible, but specially with how complex and nuanced the characters felt in such a short runtime.
I also wanted to let you know just today we had a videogame bookclub in our local gamedev community (all the way in Cali, Colombia 🇨🇴), and we chose your game to kick off the discussion. We all loved it and found a lot of meaning in its themes and amazing attention to detail, which felt quite personal and symbolic...
Even if some of us would have dreamed of a happy ending where the hero and the queen could leave their roles behind and go on adventures together.Here's a picture of us! Thank you again for a great game.
This was a pretty interesting experience. But there were a few things that frustrated me.
The attack keys are in a really awkward position compared to the WASD keys.
The hero doesn't actually learn from the abilities I use. I was able to not use an ability till the "one last" battle, and he dodged like he'd seen it before.
The hitboxes don't line up with the sprites. My mace was swinging right through the hero without dealing damage much of the time.
The Dark Queen said she could dodge, but I couldn't find the button for it. By the end of the game, I really wanted it.
Absolutely an amazing story!!! Looking forward for more wonderful games like this!!!!
I literally adore this game, it's beautiful. the story is amazing and it feels very undertale-esque with the way the hero keeps coming back, the only su[er teeny tiny problem with it is the controls are a little slow and frustrating sometimes, but its barely an issue and is overshadowed by how great the story is.
The Greatest love story of our time!!!!!!!!!!
o jogo é incrível, não só pelos gráficos, mas também pela gameplay. recomendo muito uma experiência aprofundada, nem que seja de meia hora.
this was absolutely phenomenal. i need a sequel of some sort please :3
Can't open the .dmg on mac. Getting:
Apple could not verify “The Dark Queen of Mortholme” is free of malware that may harm your Mac or compromise your privacy.
try to open it again then go on system settings then go to privacy & security scroll down and click open anyway
It has different endings? Wonderful! I played through 1 time and I loved the dialogs. I'll be back!!!! =)
Quick question: I noticed that there was a delay in reactions after the 4th battle, I had to click 5 times to finally attack. Is this intentional?
I didnt experience that so yeah i think you do have a problem
it is possible that you were spamming attacks, there is a pretty big delay between your attacking and being able to attack again
I really wasn't, I was trying to aim and hit but there was a serious delay in response time. Also I'm sorry if I wasn't able to explain it well, English isn't my native language.
Loved absolutely everything about this! The concept, the art style, the music and especially the narrative!
This was a fun experience, magnificent work with a cool concept.
What an amazing game/short story. Beautiful meditations on the capacity for change and accepting the inevitable. Fantastic music, pixel art, and general premise/hook as well. Another big tally in the Video Games As Art column. Well worth the donation.
We're bored, it's not even close to the reality of a real final boss, the developer must have botched his work quickly to come up with such a horrible game to play, the movements are just unbearable (let's not talk about the game's physics, which are catastrophic), the concept is fine, but the game itself needs to be reviewed, 0/10 It's not even fun, it's like the game forces you to lose in the end. And the fact that you can't push the knight away like a real boss is just annoying. In short, it's a lousy game, with an interesting concept, but the developer has obviously never played a real game where you face final bosses.
"Zamero Zu Zu You Are Solid"
Pretty sure the only bored one here is you
The majority seem to have found the game just fun and beautiful but do not talk about the game mechanics and it is understandable why. People just want a romance between the two (that's just weird) like 13 year olds getting excited over pixels.I was annoyed by the amount of unnecessary words and the somewhat bland story surrounding the game, the game would have been better if it had been longer with other mechanics, and without a romance story that has nothing to do there. And reviewing the movements would already be a good start.
then go play a different game dum dum
You understand that clunky mechanics are on purpose and serve narrative, right?
Amazingly done!
Добавьте Русский язык пж
Beautiful art and animation! The whole premise is so simple and yet so well polished!
Я так понимаю, что у игры всё сводится к одной концовке, было бы здорово если бы можно было довести героя до безумия, но он в конце слишком имбой становится.
На самом деле можно. Когда дадут возможность использовать все приемы, спамь 3 и когда герой буде близко - 1. В большинстве случаев герой будет биться о 3 прием, но это все же больше от удачи зависит. Надеюсь помог
Extremely cool concept. I feel bad for game bosses now.
У меня произошел такой баг, что у меня постоянно герой отвлекался и я никак не мог это пропустить, если я давал ему себя довести до второй стадии то он просто ставал на месте и ждал пока я его убью и это продолжалось пока я не закрыл игру.
я прошёл на 2 концовки
1. Использовал 2 кнопки 3 и 1, и челик сдался
2. Ничего не делал
Изменено: на 3 Концовки
3. Дал себя убить в финальной форме
WHAT DO OUY MEAN 2 ENDINGSSSS???????
I really really wished the queen would end up with the hero....
хайп