Hey Mosu! I wanted to thank you for a beautiful game. It quickly grabbed me towards its story and incredible characters, starting with the art and animation, which are incredible, but specially with how complex and nuanced the characters felt in such a short runtime.
I also wanted to let you know just today we had a videogame bookclub in our local gamedev community (all the way in Cali, Colombia 🇨🇴), and we chose your game to kick off the discussion. We all loved it and found a lot of meaning in its themes and amazing attention to detail, which felt quite personal and symbolic... Even if some of us would have dreamed of a happy ending where the hero and the queen could leave their roles behind and go on adventures together.
Here's a picture of us! Thank you again for a great game.
This was a pretty interesting experience. But there were a few things that frustrated me.
The attack keys are in a really awkward position compared to the WASD keys.
The hero doesn't actually learn from the abilities I use. I was able to not use an ability till the "one last" battle, and he dodged like he'd seen it before.
The hitboxes don't line up with the sprites. My mace was swinging right through the hero without dealing damage much of the time.
The Dark Queen said she could dodge, but I couldn't find the button for it. By the end of the game, I really wanted it.
I literally adore this game, it's beautiful. the story is amazing and it feels very undertale-esque with the way the hero keeps coming back, the only su[er teeny tiny problem with it is the controls are a little slow and frustrating sometimes, but its barely an issue and is overshadowed by how great the story is.
I really wasn't, I was trying to aim and hit but there was a serious delay in response time. Also I'm sorry if I wasn't able to explain it well, English isn't my native language.
What an amazing game/short story. Beautiful meditations on the capacity for change and accepting the inevitable. Fantastic music, pixel art, and general premise/hook as well. Another big tally in the Video Games As Art column. Well worth the donation.
We're bored, it's not even close to the reality of a real final boss, the developer must have botched his work quickly to come up with such a horrible game to play, the movements are just unbearable (let's not talk about the game's physics, which are catastrophic), the concept is fine, but the game itself needs to be reviewed, 0/10 It's not even fun, it's like the game forces you to lose in the end. And the fact that you can't push the knight away like a real boss is just annoying. In short, it's a lousy game, with an interesting concept, but the developer has obviously never played a real game where you face final bosses.
The majority seem to have found the game just fun and beautiful but do not talk about the game mechanics and it is understandable why. People just want a romance between the two (that's just weird) like 13 year olds getting excited over pixels.I was annoyed by the amount of unnecessary words and the somewhat bland story surrounding the game, the game would have been better if it had been longer with other mechanics, and without a romance story that has nothing to do there. And reviewing the movements would already be a good start.
Я так понимаю, что у игры всё сводится к одной концовке, было бы здорово если бы можно было довести героя до безумия, но он в конце слишком имбой становится.
На самом деле можно. Когда дадут возможность использовать все приемы, спамь 3 и когда герой буде близко - 1. В большинстве случаев герой будет биться о 3 прием, но это все же больше от удачи зависит. Надеюсь помог
У меня произошел такой баг, что у меня постоянно герой отвлекался и я никак не мог это пропустить, если я давал ему себя довести до второй стадии то он просто ставал на месте и ждал пока я его убью и это продолжалось пока я не закрыл игру.
Personally, I was very hooked on the game, it has a well-developed essence that the author of this work wants to convey. I would like to see more similar works or some kind of distant sequel with other characters and their personal problems, which they eventually have to either accept or accept and change. I really liked how the author did it in the style of a boss fight. I recommend everyone to complete the game, but it's very sad that such a story ended in 20 minutes (
what a gorgeous game, spritework is amazing (i really love the queens design), and the story is very touching, loved every second, great dialogues.. so beautiful <3 unforgettable experience
genuinely, i have never played a game quite like that. this may have been my favourite experience with a game since i first finished Red Dead Redemption 2. keep up the great work
this was such a great experience!! i wish there was so much more too... I loved the hidden dialogue the Hero has when you choose not to fight him. All of this was so good and very inspirational! <3
Pretty fun and clever when it comes to mistakes knight make, i was surprised you thought that through. Though it's pretty unfair that knight can cancel his animations, if not for that he'll probably would never win.
Genuinely one of my favorite games of all time now. It was so simple and sweet. Seeing the empress' progression of becoming kinder to the hero in only words and holding strong to her purpose of blood. 10/10 i had to go back and donate more to you. Edit: I have now sent this to all my friends that will listen to me. they agree 10/10 game
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Hey Mosu! I wanted to thank you for a beautiful game. It quickly grabbed me towards its story and incredible characters, starting with the art and animation, which are incredible, but specially with how complex and nuanced the characters felt in such a short runtime.
I also wanted to let you know just today we had a videogame bookclub in our local gamedev community (all the way in Cali, Colombia 🇨🇴), and we chose your game to kick off the discussion. We all loved it and found a lot of meaning in its themes and amazing attention to detail, which felt quite personal and symbolic...
Even if some of us would have dreamed of a happy ending where the hero and the queen could leave their roles behind and go on adventures together.Here's a picture of us! Thank you again for a great game.
This was a pretty interesting experience. But there were a few things that frustrated me.
The attack keys are in a really awkward position compared to the WASD keys.
The hero doesn't actually learn from the abilities I use. I was able to not use an ability till the "one last" battle, and he dodged like he'd seen it before.
The hitboxes don't line up with the sprites. My mace was swinging right through the hero without dealing damage much of the time.
The Dark Queen said she could dodge, but I couldn't find the button for it. By the end of the game, I really wanted it.
Absolutely an amazing story!!! Looking forward for more wonderful games like this!!!!
I literally adore this game, it's beautiful. the story is amazing and it feels very undertale-esque with the way the hero keeps coming back, the only su[er teeny tiny problem with it is the controls are a little slow and frustrating sometimes, but its barely an issue and is overshadowed by how great the story is.
The Greatest love story of our time!!!!!!!!!!
o jogo é incrível, não só pelos gráficos, mas também pela gameplay. recomendo muito uma experiência aprofundada, nem que seja de meia hora.
this was absolutely phenomenal. i need a sequel of some sort please :3
Can't open the .dmg on mac. Getting:
Apple could not verify “The Dark Queen of Mortholme” is free of malware that may harm your Mac or compromise your privacy.
try to open it again then go on system settings then go to privacy & security scroll down and click open anyway
It has different endings? Wonderful! I played through 1 time and I loved the dialogs. I'll be back!!!! =)
Quick question: I noticed that there was a delay in reactions after the 4th battle, I had to click 5 times to finally attack. Is this intentional?
I didnt experience that so yeah i think you do have a problem
it is possible that you were spamming attacks, there is a pretty big delay between your attacking and being able to attack again
I really wasn't, I was trying to aim and hit but there was a serious delay in response time. Also I'm sorry if I wasn't able to explain it well, English isn't my native language.
Loved absolutely everything about this! The concept, the art style, the music and especially the narrative!
This was a fun experience, magnificent work with a cool concept.
What an amazing game/short story. Beautiful meditations on the capacity for change and accepting the inevitable. Fantastic music, pixel art, and general premise/hook as well. Another big tally in the Video Games As Art column. Well worth the donation.
We're bored, it's not even close to the reality of a real final boss, the developer must have botched his work quickly to come up with such a horrible game to play, the movements are just unbearable (let's not talk about the game's physics, which are catastrophic), the concept is fine, but the game itself needs to be reviewed, 0/10 It's not even fun, it's like the game forces you to lose in the end. And the fact that you can't push the knight away like a real boss is just annoying. In short, it's a lousy game, with an interesting concept, but the developer has obviously never played a real game where you face final bosses.
"Zamero Zu Zu You Are Solid"
Pretty sure the only bored one here is you
The majority seem to have found the game just fun and beautiful but do not talk about the game mechanics and it is understandable why. People just want a romance between the two (that's just weird) like 13 year olds getting excited over pixels.I was annoyed by the amount of unnecessary words and the somewhat bland story surrounding the game, the game would have been better if it had been longer with other mechanics, and without a romance story that has nothing to do there. And reviewing the movements would already be a good start.
then go play a different game dum dum
You understand that clunky mechanics are on purpose and serve narrative, right?
Amazingly done!
Добавьте Русский язык пж
Beautiful art and animation! The whole premise is so simple and yet so well polished!
Я так понимаю, что у игры всё сводится к одной концовке, было бы здорово если бы можно было довести героя до безумия, но он в конце слишком имбой становится.
На самом деле можно. Когда дадут возможность использовать все приемы, спамь 3 и когда герой буде близко - 1. В большинстве случаев герой будет биться о 3 прием, но это все же больше от удачи зависит. Надеюсь помог
Extremely cool concept. I feel bad for game bosses now.
У меня произошел такой баг, что у меня постоянно герой отвлекался и я никак не мог это пропустить, если я давал ему себя довести до второй стадии то он просто ставал на месте и ждал пока я его убью и это продолжалось пока я не закрыл игру.
я прошёл на 2 концовки
1. Использовал 2 кнопки 3 и 1, и челик сдался
2. Ничего не делал
Изменено: на 3 Концовки
3. Дал себя убить в финальной форме
WHAT DO OUY MEAN 2 ENDINGSSSS???????
I really really wished the queen would end up with the hero....
хайп
Personally, I was very hooked on the game, it has a well-developed essence that the author of this work wants to convey. I would like to see more similar works or some kind of distant sequel with other characters and their personal problems, which they eventually have to either accept or accept and change. I really liked how the author did it in the style of a boss fight. I recommend everyone to complete the game, but it's very sad that such a story ended in 20 minutes (
Can it be used on a tablet?
I'm gonna kill that bastard.
10/10 game, really loved the idea. Great experience. This needs a fandom, NOW
what a gorgeous game, spritework is amazing (i really love the queens design), and the story is very touching, loved every second, great dialogues.. so beautiful <3 unforgettable experience
genuinely, i have never played a game quite like that. this may have been my favourite experience with a game since i first finished Red Dead Redemption 2. keep up the great work
Are you comparing this pixel-poor game to Red Dead 2?
youre just a hater :(
This is so utterly beautiful. I wish for a longer version with AI learning heroes
Amazing game!
wish it was longer :>
A GAME WHERE YOU PLAY AS THE FINAL BOSS
this was such a great experience!! i wish there was so much more too... I loved the hidden dialogue the Hero has when you choose not to fight him. All of this was so good and very inspirational! <3
Such a beautiful experience. Would love to see more of something like this, although this story if perfectly rounded already.
Pretty fun and clever when it comes to mistakes knight make, i was surprised you thought that through. Though it's pretty unfair that knight can cancel his animations, if not for that he'll probably would never win.
Genuinely one of my favorite games of all time now. It was so simple and sweet. Seeing the empress' progression of becoming kinder to the hero in only words and holding strong to her purpose of blood. 10/10 i had to go back and donate more to you.
Edit: I have now sent this to all my friends that will listen to me. they agree 10/10 game