10/10 short game. I especially like the little nuances of the visuals in the burning animation as it progresses, depending on what dialogue you choose, whether you are more curious or stay stoic
Honestly one of my new favorite games. I just learned about it earlier today, and I've already played it like... four times. I may yet do it more. Despite it's simplicity, there's just so many different things to find!
I loved this. Fantastic experience. I almost feel I let the hero down, by not defeating him after he promised me One More Time.
I loved the variety in the dialogue options, and how it truly let me feel like I was making choices that mattered, even as the final outcome was inevitable, while at the same time letting the characters have clearly defined personalities. More RPGs should strive for that.
Not the creator, but it seems to have been made in Godot (according to logs when running the game from the terminal). Which only makes me appreciate it more.
If you're used to unity, give it a try. Some people find the change pleasant and Godot's way of doing things more intuitive. Also, well, it's free and open source.
I very much enjoyed this, it has gripped me by the throat and forced me to edit it piece by piece in my own way, it is beautiful and i love this game. I too know what it is to only have one legacy.. my poems and when I lost them I felt like I lost myself. A loss that still hurts me to this day.. As a thing that cannot move on. :)
The dialogue between the Queen and the Hero was really interesting! I don't know how to put it into words, but it's very human and both opponents appear as likeable people, even though one is the Evil Queen of Status Quo and the other is a merciless embodiment of Entropy. Their verbal spat is fun and very detailed in showing the slow process of Hero's progress.
The artstyle is drop-dead gorgeous, pixel artwork that is minimalist without being simplistic. The design of the Queen's claws and hammer, the Hero's shadowy profile that just screams "I am coming to kill you", the fantastic Gothic stained glass...
It really sucks that the Queen couldn't change her ways and befriend the Hero. But I feet that's a major point of the game. A existential tragedy you can see, but cannot avoid. Would be nice for someone to write a fanfic with a happy ending though :(
Thank you so much for making this game and good luck in your future endeavours! :D
The way I headcanon it myself is that what the Queen and the Hero did get to have was a fully realised relationship, weird as it was and not meant to last. They saw each other for who they truly were and were irrevocably changed by their time together--for the better, one could argue (when death is viewed metaphorically). Not exactly a classical happy ending, or even one that shouldn't be mourned, but not entirely unkind either.
Such a beautiful way to put it! If viewed metaphorically, it is not as tragic and, perhaps, a bit more hopeful! Because if the Queen just dies there, her change in understanding had little meaning in the grand scheme of things. But if this is to be taken as, perhaps, a shortly-lived relationship, like one would have in real life, then her change would impact both herself and the world even after the end of her and Hero's relationship! This is what one would call "cope", but your canon accounts for it ;)
Oh no unfortunately you've encountered one of the currently known bugs I haven't been able to reproduce and fix myself. The Hero sometimes goes invulnerable after being hit once in phase 2, when they really should be killed. Thank you for making this video--now that I can see how it happens, it will help me fix it for the next update!
It is indeed a frustrating and rigged experience! Poor video game bosses.
Funnily enough the hit boxes do stay the exact same (unless you experienced a rare phase two invincible hero bug, which I've yet to figure out how to fix). The way it works is that the Hero is coded to dodge all attacks perfectly, but those dodge fuctions only have a random chance to run based on how many times the Hero has seen the attack and how far along the game is.
Prove it, release the debug build, lol. I think the mace smash sprite make it seem larger than it is and the early hero pattern makes him easy to hit thus giving the illusion that the inflicting damage area is larger in the beginning.
For real it was an amazing experience.
Surprisingly, I beat him without going into phase 2. I cheesed him by standing in place near the throne and spamming spell and mace, the spell forced him to move closer to me and the mace made him move away, if he ends up trapped between the spell and the mace it is guaranteed hit.
Luckily he was not programmed to spam arrow in retaliation, otherwise I would have been cooked.
Also, thanks to your game, I now have the boss perspective and I can see bosses as a sequence of patterns that can be easily dominated one by one. Thus I was able to defeat Lucine after 160+ deaths, 5+ hours over the span of 5+ months.
Phew, this is a lot, but it was a unique experience :)
Edit: Fixed the amount of hours. I read the game time wrong
Interestingly, I've had the hero dodge attacks after having never seen them before, just so long as the game has progressed far enough. Is that on purpose?
Potential oversight: In the scenarios where you refuse to fight and the hero walks away, it's possible to kill the hero as they're walking away. The game still behaves as if the hero simply walked away and did not die.
Honestly if you have any intention of adding more content to this game, it might be fun to turn this bug into a feature, teehee.
Dang, I thought I'd set the Hero invulnerable for that because I knew someone would try to get sneaky! So many bugs in these alternate scenarios--I did not test them thoroughly enough. Thanks for the report, I'll add it to the fix list.
There's a surprising amount of variation in the dialogue depending on what I've done and said before. There was one where refusing to fight towards the end would usually cause the Hero to ask the Queen if she was really that "proud". During one playthrough this was changed to "bored", and I couldn't figure out what triggered it. The amount of detail in this game is amazing.
I adored this. I loved the models for the characters, the music is epic, enjoyed the dialogue and bond the hero and queen formed as they fought. Very beautiful game and the art is fantastic.
idk this game has more one ending besides the basic history so... how i can see that sequence about the bug, the proposital bug i guess...? i don't know what to do and i want to experience this game in all if i can do it.
tldr: i want to do more endings, but i don't know who the get the ending the queen wins and the hero give up, i don't know how many endings this game has, i got the "don't move and let the hero kills you" and the normal one "fight the hero until he kills you"... what i can get or i don't have tried ?
If it helps, this game's narrative isn't really about multiple endings. It's meant to work a linear story, with those two extra scenarios covering for player behaviour that steers away from that path. Still, I believe someone uploaded a youtube video of the tactic they figured out to beat the Hero. It's in the comments somewhere
Fantastic game so far! I got softlocked before I could see the ending, though; after the third time I transformed (the first proper second-phase fight), I hit the hero once, and after that they stopped making attacks and nothing I could do registered as a hit.
For years I've been thinking about making a game where you play as the boss and keep having to fight the same hero over and over but I never ended up comitting to doing it and now someone else did it and they did a really good job at it! How annoying!
I'm kidding, I love this game and it is pretty much exactly what I had been envisioning all these years and more. This will inspire me to actually create the art I want to create.
That's really cool! I've also been mulling over this game for many years--we must've been going at it concurrently. There were so many game design problems to solve that I thought the idea would never work in practice; but over time various solutions presented themselves so I had to do it :D
It's great to hear you feel inspired. I'd love to see the games you'd make.
The refusal to fight "ending" has been buggy in so many different ways I've had trouble catching them all--this seems like a new one. (It's not a fully fledged ending like the main story, but still t he game should eventually get to the end credits no matter what you do.) Sorry about that, but thanks for the report. I'll see if I can fix it for the future.
AWH my hearrrrrrrrrrt! This does so much in so little time, and I loveeeeeeeee it. The writing between the Hero and Her Majesty, it just really pulls some strings, and some of the words just hits close for me. There's just a part of me that wants to just go on forever, but that sure does go against the idea of the story. The art and animation is so good and fun to look at toooooooo
Very great game! I usually hate this type of games but it has such a great lesson and perspective about change with the hero and the queen. Such a great game, I love it.
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wait why did she say that 😭😭
Is this real? If so how to get it
No, sorry, it’s an edit I made!
Not the ending we deserved, but the one we truly needed.
Super well polished! The animation on the queen is really impressive.
Is this made with the godot_dialogue_manager addon?
Yes! It's a good one
I blindly tried this game, and it's absolutely fun!!!
This is my new Roman Empire.
10/10 short game. I especially like the little nuances of the visuals in the burning animation as it progresses, depending on what dialogue you choose, whether you are more curious or stay stoic
Honestly one of my new favorite games. I just learned about it earlier today, and I've already played it like... four times. I may yet do it more. Despite it's simplicity, there's just so many different things to find!
This was a really fun experience, thanks for making and sharing all of this.
I'll have to consider hunting down a video later showing some of the alt scenarios, as I followed a pretty typical neutral path I feel.
This was wonderful! A great concept, with rad art, fantastic dialogue, and music all to make it hit home!
I loved this. Fantastic experience. I almost feel I let the hero down, by not defeating him after he promised me One More Time.
I loved the variety in the dialogue options, and how it truly let me feel like I was making choices that mattered, even as the final outcome was inevitable, while at the same time letting the characters have clearly defined personalities. More RPGs should strive for that.
an amazing game! i would gladly recommend this to any and all of my friends :) i loved it so much, i hope you continue to make more cool things!!
okay! managed to beat the hero using cheese strats! the dark queen reigns forever!
How did you do that?
so, i got to the dialogue where the queen says "one more time". but died there.
i have to ask is it possible to survive that one? because it seems nearly impossible to.
I don't think it is, at the end I was attacking the hero and hitting with the claws but they weren't taking damage anymore.
I I expected it to end well but it was still good.I was wondering which game engine did you use?
Not the creator, but it seems to have been made in Godot (according to logs when running the game from the terminal). Which only makes me appreciate it more.
Godot is the best
Oh PFP is outdated here oop
I haven't used Godot so I can't say it's the best.
This is something I wouldn't know since I don't use Godot, thanks :)
If you're used to unity, give it a try. Some people find the change pleasant and Godot's way of doing things more intuitive. Also, well, it's free and open source.
I very much enjoyed this, it has gripped me by the throat and forced me to edit it piece by piece in my own way, it is beautiful and i love this game. I too know what it is to only have one legacy.. my poems and when I lost them I felt like I lost myself. A loss that still hurts me to this day.. As a thing that cannot move on. :)
How can a game of 20 mins make me feel a sadness void in my chest? Amazing, dude. 10/10
Amazing game!
The dialogue between the Queen and the Hero was really interesting! I don't know how to put it into words, but it's very human and both opponents appear as likeable people, even though one is the Evil Queen of Status Quo and the other is a merciless embodiment of Entropy. Their verbal spat is fun and very detailed in showing the slow process of Hero's progress.
The artstyle is drop-dead gorgeous, pixel artwork that is minimalist without being simplistic. The design of the Queen's claws and hammer, the Hero's shadowy profile that just screams "I am coming to kill you", the fantastic Gothic stained glass...
It really sucks that the Queen couldn't change her ways and befriend the Hero. But I feet that's a major point of the game. A existential tragedy you can see, but cannot avoid. Would be nice for someone to write a fanfic with a happy ending though :(
Thank you so much for making this game and good luck in your future endeavours! :D
Thank you for the very thoughtful comment!
The way I headcanon it myself is that what the Queen and the Hero did get to have was a fully realised relationship, weird as it was and not meant to last. They saw each other for who they truly were and were irrevocably changed by their time together--for the better, one could argue (when death is viewed metaphorically). Not exactly a classical happy ending, or even one that shouldn't be mourned, but not entirely unkind either.
Such a beautiful way to put it! If viewed metaphorically, it is not as tragic and, perhaps, a bit more hopeful! Because if the Queen just dies there, her change in understanding had little meaning in the grand scheme of things. But if this is to be taken as, perhaps, a shortly-lived relationship, like one would have in real life, then her change would impact both herself and the world even after the end of her and Hero's relationship! This is what one would call "cope", but your canon accounts for it ;)
Really nice game! Loved the story but I swear the hero's cheating bro there's no way he didn't die
Oh no unfortunately you've encountered one of the currently known bugs I haven't been able to reproduce and fix myself. The Hero sometimes goes invulnerable after being hit once in phase 2, when they really should be killed. Thank you for making this video--now that I can see how it happens, it will help me fix it for the next update!
It has been fixed now, so thank you again!
easily one of the best games i've ever played
They didn't go on a picnic, I'm sad :(
My doomed love story...
That's what fanfics are for.
indeed
I did find one bug in one of the endings
The ending where you beat the hero I for some reason end up sitting in the sky
Amazing game, with a bit of frustrating and aggravating aspects that are not the strength of the hero.

[the image is a spoiler]
Still the game was rigged from the start and you can't convince me that the hitboxes and attack damage areas don't change.
And now if you'll excuse me, I am going to beat the sit out of Lucine, her defeat has been long overdue.
It is indeed a frustrating and rigged experience! Poor video game bosses.
Funnily enough the hit boxes do stay the exact same (unless you experienced a rare phase two invincible hero bug, which I've yet to figure out how to fix). The way it works is that the Hero is coded to dodge all attacks perfectly, but those dodge fuctions only have a random chance to run based on how many times the Hero has seen the attack and how far along the game is.
Prove it, release the debug build, lol.
I think the mace smash sprite make it seem larger than it is and the early hero pattern makes him easy to hit thus giving the illusion that the inflicting damage area is larger in the beginning.
For real it was an amazing experience.
Surprisingly, I beat him without going into phase 2. I cheesed him by standing in place near the throne and spamming spell and mace, the spell forced him to move closer to me and the mace made him move away, if he ends up trapped between the spell and the mace it is guaranteed hit.
Luckily he was not programmed to spam arrow in retaliation, otherwise I would have been cooked.
Also, thanks to your game, I now have the boss perspective and I can see bosses as a sequence of patterns that can be easily dominated one by one. Thus I was able to defeat Lucine after 160+ deaths, 5+ hours over the span of 5+ months.
Phew, this is a lot, but it was a unique experience :)
Edit: Fixed the amount of hours. I read the game time wrong
Mosu, feel free to delete this reply if you don't want mentions of other games on your page.
The name of the game where Lucine is from is infernae by Anuke.
Interestingly, I've had the hero dodge attacks after having never seen them before, just so long as the game has progressed far enough. Is that on purpose?
thank you! such a wonderful game
Took several tries but I got all three endings. Last one took several tries but I've defeated a Dark Souls Protagonist.
Lovely game! :3 The pixel art is beautiful.
Potential oversight: In the scenarios where you refuse to fight and the hero walks away, it's possible to kill the hero as they're walking away. The game still behaves as if the hero simply walked away and did not die.
Honestly if you have any intention of adding more content to this game, it might be fun to turn this bug into a feature, teehee.
Dang, I thought I'd set the Hero invulnerable for that because I knew someone would try to get sneaky! So many bugs in these alternate scenarios--I did not test them thoroughly enough. Thanks for the report, I'll add it to the fix list.
Glad to help :]
There's a surprising amount of variation in the dialogue depending on what I've done and said before. There was one where refusing to fight towards the end would usually cause the Hero to ask the Queen if she was really that "proud". During one playthrough this was changed to "bored", and I couldn't figure out what triggered it. The amount of detail in this game is amazing.
If I recall correctly it's controlled by a variable called mentioned_annoying that gets flagged if you complain about the fight :)
this was really really good! They're very cute together <3
truly a fantastic game! great premise and execution.
this game absolutely rocks
Ohh thanks good catch, I'll get that fixed!
I adored this. I loved the models for the characters, the music is epic, enjoyed the dialogue and bond the hero and queen formed as they fought. Very beautiful game and the art is fantastic.
idk this game has more one ending besides the basic history so... how i can see that sequence about the bug, the proposital bug i guess...? i don't know what to do and i want to experience this game in all if i can do it.
tldr: i want to do more endings, but i don't know who the get the ending the queen wins and the hero give up, i don't know how many endings this game has, i got the "don't move and let the hero kills you" and the normal one "fight the hero until he kills you"... what i can get or i don't have tried ?
If it helps, this game's narrative isn't really about multiple endings. It's meant to work a linear story, with those two extra scenarios covering for player behaviour that steers away from that path. Still, I believe someone uploaded a youtube video of the tactic they figured out to beat the Hero. It's in the comments somewhere
Fantastic game so far! I got softlocked before I could see the ending, though; after the third time I transformed (the first proper second-phase fight), I hit the hero once, and after that they stopped making attacks and nothing I could do registered as a hit.
Thank you for the bug report! I thought I'd managed to fix this issue, but clearly not... I'll have to do more testing to figure out what's up with it
Great and very interesting experience.
For years I've been thinking about making a game where you play as the boss and keep having to fight the same hero over and over but I never ended up comitting to doing it and now someone else did it and they did a really good job at it! How annoying!
I'm kidding, I love this game and it is pretty much exactly what I had been envisioning all these years and more. This will inspire me to actually create the art I want to create.
That's really cool! I've also been mulling over this game for many years--we must've been going at it concurrently. There were so many game design problems to solve that I thought the idea would never work in practice; but over time various solutions presented themselves so I had to do it :D
It's great to hear you feel inspired. I'd love to see the games you'd make.
The refusal to fight "ending" has been buggy in so many different ways I've had trouble catching them all--this seems like a new one. (It's not a fully fledged ending like the main story, but still t he game should eventually get to the end credits no matter what you do.) Sorry about that, but thanks for the report. I'll see if I can fix it for the future.
I got the same bug. My character was already near the throne when it happened...maybe its a bug if you're already touching the throne?
AWH my hearrrrrrrrrrt! This does so much in so little time, and I loveeeeeeeee it. The writing between the Hero and Her Majesty, it just really pulls some strings, and some of the words just hits close for me. There's just a part of me that wants to just go on forever, but that sure does go against the idea of the story. The art and animation is so good and fun to look at toooooooo
played it normally the first time through, second time i just ended up in an endingless limbo by not doing anything, cant even move. love it 10/10
Very great game! I usually hate this type of games but it has such a great lesson and perspective about change with the hero and the queen. Such a great game, I love it.