this game was amazing it was both emotional and entertaining, it made me give some respect for the bosses in Souls-like games, every time I figh a boss I will remember this game, this was amazing thanks.
God this was so good, I rlly felt like a final boss, it was a nice change of pace from playing in the perspective of the protag, and I had to try my darndest cause if I died, thats it, most bosses don't respawn, and whenever I messed up instead of thinking it was my mistake, I was only half-right, this time my challenge was learning just like I would if I were in their shoes, I could only use the powers I was given, and the hero was able to learn my patterns and everything, absolute beautiful and heartwarming game, I logged into my Itch acc after years just to write this cause I rlly rlly like this game :3
Unique idea for a game. Definitely would recommend to play.
It is fun to play, but when you see that game is cheating, you can not unsee it. Controller support would also be nice especially when it works in main menu.
I think it could be much better game, maybe even several boss rush game with different story in each of them.
Wow, I mean, wow. I did not expect to get that emotional playing this game. Very touching and inspiring. I love the idea of turning a boss battle on its head!It was very enjoyable.
Often while playing, I would see the Dark Queen's moves and think "Oh man, I'm so glad I'm not the other guy." XD
Giving her the ability to turn, when casting an attack would enhance combat a lot.
Pretty fun game tho, I am curious about future development, keep cooking guys, I want to see the hero and the queen together and happy with a lot of baby's.
Yes, a happy ending could also be nice as an easter egg or new game plus, but i really liked the ending i got aswell.
The queen should be slow like she is. The hero is supposed to be able to learn the patterns and defeat her, like in any other game. This game is not about the combat but about the inevitability of defeat.
the game is great but the combat feels "cumbersome" and not in a good way, the attacks that i did feel like they should land but didn't, which in a way is ironic because normally players complain about this type of stuff when fighting the boss.
Dude in the comments complaining about the combat has, somehow, with great skill, missed the entire premise, story, and point of the game. Acknowledge their ability to dodge any critical thinking skills their teachers and parents tried to instill upon them, and then promptly ignore them, lmao.
The game itself is short but (bitter)sweet, with three different endings depending on how you answer the hero. The combat can feel a bit clunky sometimes, though, since the game doesn't register when you hit one of the movement buttons and one of the skills at the same time. The Queen instead just uses her skill without turning. (Much to both my amusement and exasperation.) However I think that's more due to the style of game then an actual bug or problem, so I can't really call it a complaint.
I absolutely, and already have, recommend this games to others.
yeah, it's fun till you realize the game about change doesn't let you change anything and runs you through it's linear story with predetermined fights to force you into it's own conclusion.
why is my movment became sooooooo slugish after awhile?????? bosses dont do that.....this is like saying malenia from elden ring gets slugish after awhile when she actully never does that.........fix this BS......also if the hero gets too close to my swings the hero should also take dmg......do u know not know the basic of how a boss hit box works??? cause it seems like u dont sorry
You can, once you add it as a none steam game in desktop mode you switch back to the “big picture” boot the game up then press the steam button and go to controller setting and remap keys, I managed to get the back buttons to work as key presses for the game [ what I did: GAMEPAD WITH JOYSTICK TRACKING/ edited L4 to SPACE scroll down and toggled enable back grip buttons, returned to the game and it worked for me even the face buttons worked ]
This is a GREAT idea that I think a lot of gamers had in the back of their minds but you managed to effectively realize it magnificently!! I really love the relationship that grows between the player and the Boss and the fact that you put multiple endings is absolutely praise worthy. Keep up the great work, really! ^^
PS: The pixel art in this is SO GODDAMN BEAUTYFULL. Chef's kiss.
I love it! All I request is the ability to rebind my controls, and you keep going!! I know this could easily become an amazing concept implemented into a full game some day!
Too scripted. I get the point is inevitable defeat, but the game starts cheating to keep it going. Hits on the hero don't register, and so forth. Makes me say " that's fucking lame."
It is but but for what I've seen it's scripted for your second form to trigger once (the hero is invincible) all the other time i fought him it could be damaged
A nice take on the genre, it just feels a bit strange that the hits for the 1st ability don't always register. Like it feels like it should, but it doesn't. In both forms. But at the same time I understand the "need" for it to fail sometimes.
In video games, the player often has these sort of "Coyote time" effects. For example, you can often jump off of a ledge even if you're well off the ledge, or the enemy hitboxes are larger than them and your hitbox is smaller than you. These are implemented to make the game easier and have a 'close call' feeling way more often which creates more excitement and feeling of mastery. Naturally it makes sense to implement that for the player character in this game.
I am pretty sure the hitbox only registers in the mace itself giving plenty of room for missing the ability, but even if that is not the case I did noticed how inconsistent pressing 1 tends to be. If not intentional it should at least have a visual update so those should-hits look more like no-hits
I switched to using only 2 and 3 looking to cheese hero making them dodge towards the walls where I can consistently get hits with 2, which tbh felt really boss like of my part to be unfair like that.
I've only done one playthrough as of now and the story is nice! The fighting is a bit frustrating, with the Hero able to predict my combos (despite me never using that particular one before), but it's for the story progression I guess. Guess bro just has really thick plot armour.
I think the combat just felt a wee bit bad because it was basically impossible to defeat the Hero in your first phase once you start showing off the second phase, but other than that I have no complaints lol. It's a reallyy good game and definitely a must try.
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Love the game. Really hope you find the motivation to expand upon it. 5 Stars just for the creativity of the idea.
This was incredible for a little 20min~ thing.
Maybe a fully fleshed payed sequel ala Milk Outside a Bag of Milk?
I love it. My only problem is that movement feels a little unresponsive during combat.
Meant to play like that. You are the boss and the zippy player is who you are fighting.
I love it so much
:>
This to is yuri
this game was amazing it was both emotional and entertaining, it made me give some respect for the bosses in Souls-like games, every time I figh a boss I will remember this game, this was amazing thanks.
God this was so good, I rlly felt like a final boss, it was a nice change of pace from playing in the perspective of the protag, and I had to try my darndest cause if I died, thats it, most bosses don't respawn, and whenever I messed up instead of thinking it was my mistake, I was only half-right, this time my challenge was learning just like I would if I were in their shoes, I could only use the powers I was given, and the hero was able to learn my patterns and everything, absolute beautiful and heartwarming game, I logged into my Itch acc after years just to write this cause I rlly rlly like this game :3
The hero didn't learnt them, it was programmed to run through fights until it hit a checkbox that meant you physically couldn't win.
I ship it
so real
Unique idea for a game. Definitely would recommend to play.
It is fun to play, but when you see that game is cheating, you can not unsee it. Controller support would also be nice especially when it works in main menu.
I think it could be much better game, maybe even several boss rush game with different story in each of them.
The game is incredible. It's so unique I absolutely love it. Short but sweet.
guys please I’ve been trying for 2 hours and I’m resorting to comments
how to play on iPhone please help
You can't. Its only playable on PC operating systems like windows.
thank you
A solid and finished indie project that had a beautiful story. Can't ask for more :)
Wow, I mean, wow. I did not expect to get that emotional playing this game. Very touching and inspiring. I love the idea of turning a boss battle on its head!It was very enjoyable.
Often while playing, I would see the Dark Queen's moves and think "Oh man, I'm so glad I'm not the other guy." XD
Good game, but:
The happy ending is missing!
Some minor things:
The queen moves very slow.
Giving her the ability to turn, when casting an attack would enhance combat a lot.
Pretty fun game tho, I am curious about future development, keep cooking guys, I want to see the hero and the queen together and happy with a lot of baby's.
Yes, a happy ending could also be nice as an easter egg or new game plus, but i really liked the ending i got aswell.
The queen should be slow like she is. The hero is supposed to be able to learn the patterns and defeat her, like in any other game. This game is not about the combat but about the inevitability of defeat.
Yeah that is very subjective.
This is a beautiful game, I just finished it and I got misty eyes from that ending
the game is great but the combat feels "cumbersome" and not in a good way, the attacks that i did feel like they should land but didn't, which in a way is ironic because normally players complain about this type of stuff when fighting the boss.
im starting to feel like the hero straight up gets invincibility later into the game to give the illusion that he's getting better
this entire game is an illusion, you're completely correct. just a waste of time.
Great game but I want a happy ending!
I tried everything but the end is always sad and... I just want them to be happy! There are so cute together!
define a happy ending because I got a not so sad ending, I still died but I died in peace.
Dude in the comments complaining about the combat has, somehow, with great skill, missed the entire premise, story, and point of the game. Acknowledge their ability to dodge any critical thinking skills their teachers and parents tried to instill upon them, and then promptly ignore them, lmao.
The game itself is short but (bitter)sweet, with three different endings depending on how you answer the hero. The combat can feel a bit clunky sometimes, though, since the game doesn't register when you hit one of the movement buttons and one of the skills at the same time. The Queen instead just uses her skill without turning. (Much to both my amusement and exasperation.) However I think that's more due to the style of game then an actual bug or problem, so I can't really call it a complaint.
I absolutely, and already have, recommend this games to others.
yeah, it's fun till you realize the game about change doesn't let you change anything and runs you through it's linear story with predetermined fights to force you into it's own conclusion.
I had loads of fun, I do hope to see more content in the future. Though I did feel like the input was slow though to be fair most bosses are slow.
dont listen to the guy below. ew brutha ewh
why is my movment became sooooooo slugish after awhile?????? bosses dont do that.....this is like saying malenia from elden ring gets slugish after awhile when she actully never does that.........fix this BS......also if the hero gets too close to my swings the hero should also take dmg......do u know not know the basic of how a boss hit box works??? cause it seems like u dont sorry
Is there a way to remap keys or play this on the Steam Deck? I downloaded it but while it starts I can't attack :(
You can, once you add it as a none steam game in desktop mode you switch back to the “big picture” boot the game up then press the steam button and go to controller setting and remap keys, I managed to get the back buttons to work as key presses for the game [ what I did: GAMEPAD WITH JOYSTICK TRACKING/ edited L4 to SPACE scroll down and toggled enable back grip buttons, returned to the game and it worked for me even the face buttons worked ]
Will this ever be released on android?
This is the perfect offline game for mobile devices!
It's not available for Android nor is there any way to play on android so I don't know what you're talking about.
You read my comment too literally. If this was on Android, it would be perfect.
I liked the game it's lovely but finding things like this is a hobby (don't worry I also unlocked other endings and actually read things).
Btw I see what u did 8:00 ;)
This is cool, I think that a way to add more play time is to add a jump ability to the first part and a ground pound like in Mario.
Thank you so much for making this work of art Mosu
would be nice to be able to change controls. i don’t have arrow keys and pressing wasd + 123 for controls is a bit weird
now after playing it to the end for the first time i can say that i love it. great writing and pixel art.
i will now try to get good and beat the hero
I tried downloading this for Mac and an error message came up:
"This software needs to be updated. Contact the developer for more information."
Just a heads up, would love to play your games
This is a GREAT idea that I think a lot of gamers had in the back of their minds but you managed to effectively realize it magnificently!! I really love the relationship that grows between the player and the Boss and the fact that you put multiple endings is absolutely praise worthy. Keep up the great work, really! ^^
PS: The pixel art in this is SO GODDAMN BEAUTYFULL. Chef's kiss.
i LOVE THE GAME! PERFECT!!! Btw? Oletko samanlainen suomalainen :)
Realy Great
graphics are pretty and the dialogue is *chefs kiss*.
I love it! All I request is the ability to rebind my controls, and you keep going!! I know this could easily become an amazing concept implemented into a full game some day!
Too scripted. I get the point is inevitable defeat, but the game starts cheating to keep it going. Hits on the hero don't register, and so forth. Makes me say " that's fucking lame."
It's possible to beat the hero.
It is but but for what I've seen it's scripted for your second form to trigger once (the hero is invincible) all the other time i fought him it could be damaged
He get armour that give more i-frames
I did my first play trough its very sad he could realy give up
A nice take on the genre, it just feels a bit strange that the hits for the 1st ability don't always register. Like it feels like it should, but it doesn't. In both forms. But at the same time I understand the "need" for it to fail sometimes.
In video games, the player often has these sort of "Coyote time" effects. For example, you can often jump off of a ledge even if you're well off the ledge, or the enemy hitboxes are larger than them and your hitbox is smaller than you. These are implemented to make the game easier and have a 'close call' feeling way more often which creates more excitement and feeling of mastery. Naturally it makes sense to implement that for the player character in this game.
I am pretty sure the hitbox only registers in the mace itself giving plenty of room for missing the ability, but even if that is not the case I did noticed how inconsistent pressing 1 tends to be. If not intentional it should at least have a visual update so those should-hits look more like no-hits
I switched to using only 2 and 3 looking to cheese hero making them dodge towards the walls where I can consistently get hits with 2, which tbh felt really boss like of my part to be unfair like that.
I've only done one playthrough as of now and the story is nice! The fighting is a bit frustrating, with the Hero able to predict my combos (despite me never using that particular one before), but it's for the story progression I guess. Guess bro just has really thick plot armour.
I think the combat just felt a wee bit bad because it was basically impossible to defeat the Hero in your first phase once you start showing off the second phase, but other than that I have no complaints lol. It's a reallyy good game and definitely a must try.
Switch up youre strategy