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This was delightful, thank you very much. :)

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Incredible and haunting in every aspect. A gem that lets its visuals narrate its story. I loved it.

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haunting is the perfect way to put it

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is there more to come after knowing that time is wrecked and there is no way to fix it? By the way, Amazing game!! I have never seen a game like it before!! i love it!

This game surprised me, how big and beautiful it is :o Really enjoyed playing ♥


Great game. I really liked that it was so exploratory with little explanation. Gave me a similar feeling as Breath of the Wild in that sense.

Intriguing trailer! Would it be possible to make a 64-bit or universal-Linux build? Some systems don't have 32-bit dependencies.

A beautiful and relaxing game.

Loved every aspect of it.

SUCH a cool game, i almost found all the places in one go!

i 1000% loved this and even though i played it once i will play it 100 more times, just the greatest game ever.

This is one of the best games that I have ever played and I loved going all over the place on the map. It was such a stellar game and my favorite here. I particularly enjoyed the ending. It was such an interesting way to end a story like this.

I love this game. It is very simplistic yet impactful because you get to explore the world and its history entirely by yourself and at your own pace. For me it was a beautiful experience. Thank you for the game :)

This game is so nice bro, I love this game, so funny. I love you <3 

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This game not only has astoundingly beautiful visuals, but it also creates a deeply immersive ambience with its music and text. I became emotionally invested in exploring this world and putting together the pieces of the story. This is such a unique way of storytelling!

Wow, that was awesome... though very unusual... not even sure what genre this is... and actually I really like it as it is... and I feel the game play elements (that it actually has) aren't even necessary at all.

Lovely game!  I really like your art style.

I loved this. Lots of games could learn about good storytelling by playing this game.

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That was a beautiful experience, thanks

Same here. That's exactly the kind of atmosphere I was looking for.

Phenomenal

Hey man! I finally found you here. I'm a composer and I really love the desert scenes you're currently posting on Twitter! It would be great if you could message me on Twitter :) @RuvenWegner

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Great, cute exploration art game! At first it's sort of daunting in the scale of the map, but that in of itself, you learn it does something very cool and is great to experience and realize the first time you play it. The art is great, it's very atmospheric, and, while the objective of the game is not clear at first, it's very easy to catch on. The music goes well with each area and is enjoyable, the colors are great, and I quite like the quirky and effective writing. I don't want to give too much away, but really my only gripe is with the narrative and

~SPOILER~

 how it ends somewhat anticlimactically. There are also a few glitches that might effect the immersion; sometimes when you travel the map jumps/changes as you're walking across it (as if a new area is being loaded) and there was one spelling error ('strenght'). Otherwise I enjoyed this game and would definitely recommend.

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I loved the art and the music in this game - it's beautiful.

That said, the game design needs work. There are complaints about the game being boring. I don't think the game is boring as much as it is frustrating. The system that generates the totems ( relics? ) that you are supposed to find make the game repetitive. I suggest not generating them one by one. It seems like once you find one, a new one then pops up on the map somewhere ( or an event triggers a new totem to pop up ). This means that the things that I'm trying to find will pop up in places that I have already explored. The very last one is the most frustrating to find since it is basically generated somewhere on the map in a completely random location. Seeing as there are no clues, and seeing as I went around and explored many areas soaking in the wonderful narrative, you aren't challenging me as a player at this point - the system becomes unbalanced.

Furthermore, I started to become numb to the beautiful music and art since I was randomly checking places that I had already been countless times before.

SUGGESTION:
I suggest putting the totems /relics in set locations versus generating them one after another. Put them all on the map and don't move them or make them appear in any order. I guarantee this will help you with players who say they feel lost or bored.

In the end, I didn't find the last totem / relic because I realized the system isn't fair to the player and I stopped playing. I really wanted to see the ending.

This game would get my top regards with that one change to the game design, and I would play again to finish it.

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I sincerly loved the game!!Its beutiful and engaging, and leaves you reflecting about stuff! Just like it says in the trailer, being lost started feeling like home!!! I did get a little frustrated about the "Theres nothing you can do" becouse i wanted to change something and help out, but it makes total sense becouse in these game you are the story seeker, and that's all yo have to do.  

I  would love to join The Soryseeker in another adventure in a diferent world, so please consider it!!

Sorry for the terrible english! 

LOVE the game guys! I've been sending it to a bunch of friends, it's a joy to play.

I'm on Linux though, and I can't seem to maximize the window wich is a bit annyoing?
I'm guessing since it's a child window of itch. If this was fixed I'd be real happy :)

Ah, that's unfortunate. Usually you should be able to go fullscreen by selecting it in the popup window where you choose the resolution--does this not show up at all on Linux? (The Linux version wasn't properly playtested, sorry about that.)

Ah, of course. I played it on PC too and I remember there being that popup. That window doesn't show up in Linux though!


Hope you find the time to fix it, if not then I know how it is :)


P.

Also played on Linux. The resolution pop up was there on first load, and I played full screen.

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"NOTHING YOU CAN DO"

I liked this! Very interesting worldbuilding. I loved putting pieces together in my mind about the story of the world (especially how new info brings new perspectives), I much less liked hunting down the last few runes - I was initially hooked upon discovering the Temple, but towards the end I didn't feel like I was finding any clues to hunt down their locations. This is where it stopped becoming engaging - something to think about.

But thank you for making this! I look forward to more worlds from you. :>

Real nice game.
Sounds design, music, art, characters, stories, ending ..
Thanks for the ride, Miles and Joel !

This is my favorite itch.io game. By far. Beautiful  artwork and poignant and often haunting dialogue  puts this game in a league of its own.  Every location is a piece of artwork, and I cannot recommend playing this game to its finale highly enough.


Miles, please release a sequel!

Absolutely wonderful game.  Everything about it was lovely, and so sad.

I really enjoyed your game! It was witty and fun and interesting and everything I would expect from an excellent exploration game, I loved how it told a story with very little dialogue and even then some of the dialogue was so haunting and mysterious that I couldn't help but want to learn more. I hope you don't mind but I did make a small gameplay video for the game and if you got the chance to check it out I'd really apreciate it! In the meantime thank you for creating such a well thought out and unique exploration game! 

the unity dll always says its full when i have like 1k gb of space

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Are you playing on Windows? Is this an error message that pops up when you try to open storyseeker.exe?

GOTY for me.

We all seek a good story and I like to see them in a game like this :)

Hey there,

I played your game and made a video on it, it was super interesting and i enjoyed it a lot, i really like the art style cause it is super colourful which i enjoy really colourful games, all in all, it is a really cool game and really interesting, keep up the great work =]

Hey Miles. It's me again! Shahidah (The Malaysian Youtuber).

Super super great job on the game! I had so much fun playing it! The art is superb!

Here's the part 1 of my gameplay Hehe! Took me over 2 hours but it worth it since I found all 12 Totems, the knight-slayer and the signmaker! 

Thanks again!

Yours,

Shahidah.

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Simple art but WOW! is it amazing, I mean like ...


I am not good at art

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Hey!  

First of all this is an absolutely gorgeous game which i've just spent an hour playing, thank you so much for bringing this delight into the world :)  

Secondly, I was wondering if you'd played any of the point-and-click adventure/puzzle games by Amanita Studios? This reminded me of Samorost and Botanicula in particular, what with meeting all the different types of people and the richness and variety of the worlds. If you havent played them, definately do! they're just as beautiful and relaxing to play as yours is 

Ive been wanting to make a game like this (free roaming through different environments, meeting characters and understanding the world as you go) for a while but havent got any game development experience, and only the tiniest bit of coding knowledge. I read that you used Unity for this, was it fairly easy to use or did you previously have game dev experience?

Any advice you could give would be welcome, thanks again for making such a wonderful game to experience <3

Thank you!

No, I haven't played anything by Amanita Studios, but I'm efinitely going to now! Thank you for the tip. :)

I too have limited coding/dev experience, but I find Unity quite approachable. I'd only done two tiny games by myself previously--a crummy platformer demo, and a weird little art game. It's just a question of figuring out exactly what you want to do, and googling for tricks and tutorials on how to do it. You'll learn the software as you go along.

My main advice is to keep the scale of you first game as small as possible. Seriously small. Most likely it'll grow out of hand later anyways. Storyseeker was originally supposed to be a 2 week project to test out how to make a game that has no other mechanic besides walking around. 6 months and innumerable features, characters, scripts, and entire new zones later, here we are...

Please, if you ever need any help or want me to have a look at something you're making, contact me on twitter @qwertyprophecy. Good luck!

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Had fun exploring this strange and unique world.

Been looking for a game with unique locations other than "forest, mountain region" etc.

This is one of those games that will stay in my library and I will return to again.

On a technical side:

I wasn't able to go fullscreen, and it did not provide me my native resolution  to choose (1920x1080).

I feel there is anti aliasing either over the entire screen or on each indidivdual sprite that makes not not as sharp and crisp as they should be.

Thank you for the feedback!

You're right, there's a blurriness problem on the sprites (and it's especially bad on some of them) and resolutions in general. The game was originally built to be played very small, originally on in a browser, so the sprites get stretched after I made it possible to make the window bigger. It's a bit unfortunate.

I'm not sure why you're unable to go fullscreen--which OS are you using?

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Latest version of windows 10. I tried alt + enter and F11

I did it! took forever, but I found them all.

I really enjoyed this! I love this free roam, no hand holding way of telling the story but even though I found all  the pillars and entered the temple I felt helpless at the end. I'm guessing this is intentional and really speaks to how well this game is made. Nice one! 

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